wednesday, 28 october 2026
gliding practice
teaching him to glide over gaps in a simulator. it does well in there, but it hasn't been tested in game yet.
first beacon
he beacons by himself for the first time. ever.
a bot that plays Nullscape
roblox account: FlyscapeProject (@iAmALiteralFruitFly)
wednesday, 28 october 2026
teaching him to glide over gaps in a simulator. it does well in there, but it hasn't been tested in game yet.
he beacons by himself for the first time. ever.
tuesday, 27 october 2026
about 11 and a half hours of my gameplay recorded so far, mostly glider in party games. he learns to see the game from it.
one of 2.0's first runs. he picks up 15 gifts, then falls off.
monday, 26 october 2026
started Flyscape 2.0 from scratch. this time he first works out what's floor, void, gifts and danger on the screen, then decides where to go.
thursday, 1 october 2026
with me coaching him he finished 9 levels over a 50 minute session, across lots of lives. on his own he stopped getting better (median life 17 seconds), so i gave up on 1.0.
wednesday, 30 september 2026
a median life of 20.6 seconds on his own. that was as good as 1.0 ever got.
monday, 28 september 2026
almost all of his deaths (about 1,000 of 1,077) were from walking off edges. that night he got a 16 second memory, and his average life went from 11 to 21 seconds. longest life 76 seconds.
saturday, 26 september 2026
he played the game by himself for the first time. at first he froze and barely held W. by that evening he did a 43.5 minute run on his own, restarting himself 128 times.
friday, 18 september 2026
i saw a clip of a fruit fly brain playing games and wanted to make one for Nullscape. that's where the name comes from. started Flyscape.
Flyscape is a bot that plays Nullscape on its own roblox account, as glider.
he doesn't read the game's code or memory. he only sees the screen, like a player does, and plays with the keyboard and mouse.
how 2.0 works:
eyes. a vision model looks at each frame and works out what's floor, void, gifts and danger. it learns from screenshots of my gameplay that are labelled by hand.
reflexes. rules for moving around: running to gifts, staying off edges, dodging icbms, spotting bells.
wednesday, 28 october 2026
tuesday, 27 october 2026
all training data is from my own gameplay.